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Data · dataset · 2018

Digital Games in the School: improving attention and cognitive flexibility

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Abstract

This study analyzes the effects of the use of digital games in the school context for the improvement of cognitive flexibility and attention. This research is featured as a quasi-experimental study, involving 100 children divided into two groups: participant and control. We proposed interventions for the use of digital games five days a week for six weeks on the classroom.

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Both groups were assessed before and after the intervention based on the application of psychological tests. The results showed that the participant group, when compared to the control group, had a significant improvement concerning attention (p<0.005) and cognitive flexibility (p <0.05). This suggests that the use of digital games can contribute to the improvement of the executive functions.

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Political science
Inferred from text
Specialist studies in education 74%

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Provenance · 1 source records, 10 field assertions
SourceKeyLast seenRaw
DataCite10.6084/m9.figshare.5907823.v112 d agoJSON v1
FieldAssertionExtractorEvidence
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concepts[field].anzsrc:group:3904enrichment · DataCitetaxonomy-embedding@1.1.0title+keywords+description (74%)
concepts[field].fos:political-sciencesource · DataCiteconnector:datacite@1.0.0
created_datesource · DataCiteconnector:datacite@1.0.0
descriptionsource · DataCiteconnector:datacite@1.0.0/data/attributes/descriptions
licensesource · DataCiteconnector:datacite@1.0.0/data/attributes/rightsList
publication_datesource · DataCiteconnector:datacite@1.0.0/data/attributes/dates
titlesource · DataCiteconnector:datacite@1.0.0/data/attributes/titles/0/title
updated_datesource · DataCiteconnector:datacite@1.0.0