Loughborough Research Repository + GRANTS Data + UP Research Data Repository2026 · Astronomical catalogue
Exploring Dragging Interaction on Curved Displays in Virtual Reality<p>As virtual reality (VR) environments increasingly incorporate curved displays, dragging interactions on such displays have become more common. However, evidence on how display geometry affects dragging remains limited. We examined dragging performance and subjective workload using controller-based ray casting in two repeated-measures experiments with 12 participants each. Experiment 1 used curv
figshare + Loughborough Research Repository + GRANTS Data + UP Research Data Repository2026 · Astronomical catalogue
Data Sheet 1_Bringing virtual reality-integrated social-emotional learning into schools: a dual-phase validation and feasibility study with adolescents in a collectivist society.pdf<p>Social-emotional learning (SEL) is increasingly recognised as an important approach to adolescent mental health promotion in school settings. However, evidence regarding culturally adapted and technology-supported SEL interventions in non-Western educational contexts remains limited. This study reports the expert-validation and pilot-feasibility components of the REAL™ (Read Emotion and Learn t
ZivaHub + Deakin Research Online + DMU Figshare2026 · dataset
Virtual Reality Exposure Therapy as a clinical intervention for public speaking anxiety in a treatment seeking sample: an extended literature review and randomised waitlist controlled trialThis doctoral thesis comprises a narrative review examining the clinical utility of Virtual Reality Exposure Therapy (VRET) for public speaking anxiety (PSA) and a pilot RCT in a clinical service. The review critically examines the potential utility and challenges of integrating VRET into clinical practice to treat PSA and Social Anxiety Disorder (SAD). Key mechanisms and models of SAD and PSA are
ZivaHub + Deakin Research Online + DMU Figshare2026 · dataset · unknown
Designing space and place in auditory virtual environmentsThis thesis explores how concepts of space and place can inform compositional approaches to auditory virtual environments. It is practice-based artistic research that combines electroacoustic composition, storytelling, and field recording with the use of Extended-Reality (XR) technologies to examine these themes in context. A portfolio of works, together with this text, are the outcome of a creati
ZivaHub + Deakin Research Online + DMU Figshare2026 · dataset · unknown
Effectively exploiting immersive technologies for enhanced user interactionThere have been major progressions in the field of immersive technology recently leading to the prospect of utilising virtual reality (VR), augmented reality (AR) and haptics as tools for productivity being realised by a wide range of industries. With the increased uptake in the adoption of immersive technologies it is essential that research be conducted to investigate how to effectively enhance
ZivaHub + Deakin Research Online + DMU Figshare + HKU DataHub + Swinburne Figshare + DaYta Ya Rona + SUNScholarData + figshare + Loughborough Research Repository + GRANTS Data + UP Research Data Repository2026 · Astronomical catalogue
Supplementary file 1_Effects of virtual reality and gamified digital rehabilitation on functional recovery in individuals with Spinal Cord Injury: a systematic review and Bayesian multilevel meta-analysis.docxBackground<p>Virtual reality (VR) and gamified digital rehabilitation can increase task-specific practice and feedback for individuals with Spinal Cord Injury (SCI); however, their incremental effects on functional recovery remain uncertain.</p>Methods<p>We searched PubMed, Web of Science, Embase, and the Cochrane Library from database inception through July 1, 2026, for randomized controlled tria
ZivaHub + Deakin Research Online + DMU Figshare2026 · dataset · unknown
Human-robot coordination during hand-over tasks in virtual realityRecent advancements in robotics have increased the integration of robotic systems into workplaces, necessitating effective human-robot collaboration. This thesis investigates human-robot coordination during handover tasks using Virtual Reality (VR) to analyze motor control and task dynamics across robot movement configurations. <br><br>A behavioral study compared a repetitive pick-and-place task p
ZivaHub + Deakin Research Online + DMU Figshare + UCL Research Data Repository2026 · dataset · unknown
Emergent approaches to improving psychological wellbeing in long-term physical health conditions<b>1) Immersive Virtual Reality Interventions and Psychological Adjustment in Adult Chronic Physical Illness: A systematic review</b><br><br>The review examined how immersive virtual reality (VR) interventions are used and evaluated in adult chronic physical illness populations to improve individual psychological adjustment. A total of 20 studies met inclusion criteria and formed the basis of this
ZivaHub + Deakin Research Online + DMU Figshare2026 · dataset · unknown
Bodies 'in' Place: responding to migration through participatory practice for emerging mediaThis research investigates the affordances of emerging media technologies to enable creative storytelling and ‘digital resilience’ with asylum seekers arriving in Belfast. Through participatory media and film practice, digital resilience is explored as identity navigation and performance, the creation of public digital spaces, and modes of self-representation. Exploring the potential affordances o
ZivaHub + Deakin Research Online + DMU Figshare2026 · dataset · unknown
Posttraumatic Stress Disorder, attention bias and virtual reality<p>This thesis comprises a Systematic Review of the Acceptability and Drop-Out Rates of Virtual Reality Exposure Therapy for Posttraumatic Stress Disorder, and an empirical study on The Role of Pre-Existing Assumptions and Cognitive Flexibility in the Development of Post-Trauma Cognitive Processes – An Analogue Study. </p><p>The Systematic Review of 28 studies of varying study designs comprised a
ZivaHub + Deakin Research Online + DMU Figshare2026 · dataset · unknown
Accessible virtual reality musical instruments: facilitating inclusion and accessibility in designThe growing diversity of digital technologies adapted and adopted for disabled musicians reflects an evolving social ecosystem of inclusive music making with an expanding toolset of accessible musical instruments utilised by a group of disability allies. This thesis is an ethnographic study, qualitative in construct and embedded in third wave Human Computer Interaction research practice. It examin
ZivaHub + Deakin Research Online + DMU Figshare2026 · dataset · unknown
Assessing the feasibility of Behavioural Activation (BAPP-VR) to support people with Parkinson’s Disease enhanced by a virtual reality exercise programmeIntroduction:<br>Parkinson’s is a neurodegenerative disease with a variety of complex motor and non-motor progressive symptoms that changes lives for those diagnosed, and for their family members. Approximately 50% of people with Parkinson’s display symptoms of depression and 40% anxiety (Parkinson’s Foundation, 2024). Early intervention through regular exercise has been acknowledged to support ph
ZivaHub + Deakin Research Online + DMU Figshare2026 · dataset
Game based learning using virtual reality for “Sadu”: a Qatari traditional textile sewing design and animationSadu, a traditional form of weaving in Qatar, holds a significant place in the nation’s cultural heritage and has been used to create items such as carpets, furniture, bags, and tents. However, the art form faces a growing threat of decline due to limited engagement with younger adults. This research aims to revive and elevate the status of Sadu weaving, which is currently showcased only during sp
ZivaHub + Deakin Research Online + DMU Figshare + HKU DataHub + Swinburne Figshare + DaYta Ya Rona + SUNScholarData + figshare + Loughborough Research Repository + GRANTS Data + UP Research Data Repository2026 · Astronomical catalogue
Data Sheet 1_A real-time error prevention system for gaze-based interaction in virtual reality based on anomaly detection.pdfIntroduction<p>Gaze-based interaction enables intuitive, potential hands-free control in immersive environments, but remains prone to unintended inputs, commonly referred to as the Midas touch problem. To address this limitation, we propose a real-time Error Prevention System (EPS) that detects anomalous gaze behaviour during selection tasks.</p>Methods<p>The EPS is based on a Temporal Convolution
ZivaHub + Deakin Research Online + DMU Figshare + HKU DataHub + Swinburne Figshare + DaYta Ya Rona + SUNScholarData + figshare + Loughborough Research Repository + GRANTS Data + UP Research Data Repository2026 · Astronomical catalogue
Supplementary file 1_Bibliometric analysis of VR interventions in cancer research based on multiple databases: mapping research hotspots and developmental trends.docxBackground<p>Virtual reality (VR) has become an increasingly popular tool in cancer care over the years. It shows promise in areas like pain management, psychological support, surgical training, and rehabilitation. Even though more studies are being done, there has not been a thorough analysis of the research trends in this field. This study looks at how VR interventions in cancer research have ev
ZivaHub + Deakin Research Online + DMU Figshare + UCL Research Data Repository2026 · dataset · unknown
Assessing the utility of Virtual Reality technology to challenge Intolerance of Uncertainty in adolescents with Autistic Spectrum Disorder and implications for educational settingsThis study assessed the utility of Virtual Reality (VR) technology to challenge Intolerance of Uncertainty (IU) in adolescents with Autistic Spectrum Disorder (ASD). IU has utility in explaining anxiety in neurotypical populations but research considering its presentation and effect on anxiety levels in ASD populations has only been given attention in recent years. The objective of this study was
ZivaHub + Deakin Research Online + DMU Figshare2026 · dataset · unknown
Augmented reality, virtual reality, and artificial intelligence to enhance programming comprehensionAugmented Reality (AR) and Virtual Reality (VR) have become transformative tools in education, offering innovative ways to teach complex concepts. Despite their growing use, there remains a gap in applying these technologies to help students, particularly in engineering, understand abstract programming concepts. This thesis addresses this gap by exploring how AR, VR, Artificial Intelligence (AI),
ZivaHub + Deakin Research Online + DMU Figshare2026 · dataset · unknown
Investigating the accuracy and reliability of virtual reality and UAV photogrammetry models in engineering designThroughout the last 30 years, information technology has experienced an extraordinary growth and the world has turned into a digital platform where many basic functions of everyday life have been digitised and are now automated. The construction and engineering industry has been at the forefront of this digital age and have continuously harnessed new technologies to their advantage for increased d
ZivaHub + Deakin Research Online + DMU Figshare + HKU DataHub + Swinburne Figshare + DaYta Ya Rona + SUNScholarData + figshare + Loughborough Research Repository + GRANTS Data + UP Research Data Repository2026 · Astronomical catalogue
Mixed reality in construction: an empirical framework for adoption, resistance, and maturity<p>Mixed Reality (MR) can support visualization, coordination, inspection, and safety in construction, yet sustained adoption remains uneven. This study re-examines cross-sectional survey evidence from 100 construction professionals on perceived MR implementation costs and benefits. The revised interpretation is deliberately exploratory. Users reported lower perceived Business Process Re-engineeri
IISH Dataverse2026 · dataset · unknown
Stimulating Future-Oriented Thinking and Goal-Achievement Through the Future Self Using Virtual Reality and a Smartphone App: Randomized Controlled TrialBackground: Research suggests that identification with one’s future self—encompassing vividness, connectedness, and valence—plays a key role in motivating future-oriented choices and goal pursuit. Interventions aiming to strengthen future self-identification have been shown to reduce maladaptive behaviors and promote well-being, but traditional approaches often rely heavily on imagination. Emergin
ZivaHub + HKU DataHub + figshare + Loughborough Research Repository + UP Research Data Repository2026 · Astronomical catalogue
Enhancing Chinese Language Learning Through Virtual Reality: Cultural Understanding, Pronunciation, Vocabulary, Engagement, and Sentence Construction<p dir="ltr">Technological advancement has brought changes in education, especially as it provides various approaches to teach and learn languages. The aim of this study is to evaluate the impact of Virtual Reality (VR) based teaching methods on Chinese language learning. A quasi-experimental research design was employed. A total of 351 participants learning Chinese as a second or foreign language
HKU DataHub + figshare + Loughborough Research Repository2026 · Astronomical catalogue
Supplementary file 1_Virtual reality as a metacognitive training tool for lucid dreaming.pdfIntroduction<p>Lucid dreaming (LD) involves awareness of being in a dream during REM sleep and depends on the reactivation of metacognitive and reality-monitoring processes. This study tested whether a virtual reality (VR) intervention designed to rehearse lucid-dream-relevant metacognitive routines increases LD rates beyond baseline training, and whether generic VR exposure produces similar effec
HKU DataHub + figshare + Loughborough Research Repository + UP Research Data Repository2026 · Astronomical catalogue
Table 1_Mapping immersive technologies in pediatric rehabilitation: a multi-database bibliometric analysis.docxIntroduction<p>Immersive technologies, including virtual, augmented, mixed, and extended reality, are increasingly investigated in pediatric rehabilitation, yet the literature remains dispersed across disciplines, technologies, clinical targets, and delivery settings. This study aimed to map publication and citation performance and the conceptual, intellectual, and social structure of immersive-te
HKU DataHub + figshare + Loughborough Research Repository + UP Research Data Repository2026 · Astronomical catalogue
Table 2_Mapping immersive technologies in pediatric rehabilitation: a multi-database bibliometric analysis.docxIntroduction<p>Immersive technologies, including virtual, augmented, mixed, and extended reality, are increasingly investigated in pediatric rehabilitation, yet the literature remains dispersed across disciplines, technologies, clinical targets, and delivery settings. This study aimed to map publication and citation performance and the conceptual, intellectual, and social structure of immersive-te
HKU DataHub + figshare + Loughborough Research Repository2026 · Astronomical catalogue
Table 1_Stress recovery and restorative effects of viewing different types of peony garden landscapes: a preliminary experiment.docxBackground<p>Substantial evidence supports the health benefits of urban green spaces, yet most studies focus on general landscapes, leaving a gap regarding specialized gardens with topographic variations (flatland, tableland, mountain land). This study explored the restorative effects of peony garden scenes with different topographic characteristics on students’ physical and mental health using vi